Until Night Falls

Session Summary 06/01/97

Attendance

The usual suspects have all appeared: Bruce (Cyrus), Tim (The Shepherd), and Nick (Jacob).

More of the Warehouse of Death

After the several machines of death (the forklift and the golf carts) are dealt with, Cyrus heads up the stairs to the office with all the stealth he can muster. The Shepherd, wielding Cyrus' .30-06, covers him. At the top of the stairs, Cyrus first tries to jimmy the lock and fails very dramatically. He solves the problem by shooting the lock off.

The Office

The warehouse office is outfitted like the interior of a German u-boat, complete with a dead old man in a Nazi uniform wrapped in a Nazi flag lying on the floor (he appears to have shot himself). There are also three chimpanzees with swastikas tattooed on their shoulders. The chimpanzees occasionally notice that the characters are in the room, and acknowledge them with Nazi salutes.

The room is also equipped with three control consoles, each linked to one of the death machines in the warehouse proper.

Shepherd makes sure the old Nazi is dead by shooting him three times in the head.

The Cleanup

Shepherd and Cyrus call Cresk to report on the contents of the warehouse. He really only seems to want the place cleaned up. The characters move the three death machines underneath the office, to prepare to destroy the place.

The Torpedo Controls

As the cleanup progresses, Jacob takes a look at the periscope controls. He notes that there are four "torpedo bay" buttons, and four "torpedo launch" buttons. Shepherd urges him to try and fire a torpedo. Cyrus threatens him, but too late: Jacob had already fired. Several seconds later, there is a thudding explosion from some distance away. Cyrus shoots Jacob anyway, and the situation swiftly degenerates into a bloodbath from that point: Jacob uses his Disciplines to make the room appear to burst into flames. Everyone except Jacob scatters in a welter of gunfire: Cyrus runs out of the warehouse, while the Shepherd leaps out to the roof and shoots out the periscope lens.

Cleanup from the Torpedo

Fire engines and police swiftly show up at the furniture store Jacob destroyed with his torpedo shot. Cyrus desperately tries to clean up the warehouse while Shepherd fetches gasoline to torch the place. When Shepherd returns, he finds a police car looking over the place. He tries to pass himself off as the stockboy, and isn't too successful at it (for example, he doesn't know the combination to the lock on the fence) until "Lieutenant" Saddler and his "partner" Cresk show up and contain the situation.

Saddler uses Dominate to interrogate Cyrus and Shepherd, who pretty much describe the situation above and give a tour of the warehouse (including the u-boat control room and the rocket launcher hidden in the air conditioner).

Jacob Returns

After the police leave, Jacob drives back to the warehouse on his motorcycle (with two cans of gasoline on the back). He still hasn't healed the wound in his kneecap left from Cyrus' gunshot. Cresk asks him to get off the motorcycle, and comments that driving around with such wounds makes mortals suspicious. Jacob protests that he wouldn't have the wounds if Cyrus hadn't shot him.

Crask calls Prince David and informs him of the situation. He tells the characters that they will all need to talk to David after they leave the warehouse, while he cleans up the situation at the building Jacob blew up. Saddler instructs all the characters to appear at David's residence in an hour, and provides a spare shirt for Cyrus and a spare pair of pants for Jacob.

Meeting with Prince David

The characters are interviewed individually by the Prince, with the aid of large quantities of Presence and Dominate (against which Jacob uses his Strong Will and Willpower 10 to great effect, and against which Cyrus is completely overwhelmed). Cyrus manages to escape from the Prince's presence with only a few suggestions for future behavior and a sense of great mental confusion. The Shepherd also manages to escape from the Prince without any tremendous damage. Jacob, on the other hand, is forced to have a "conversation" with Saddler about "u-boats" that involves a fair amount of damage inflicted upon Jacob in a heavily-built room with a chair with straps. Over a two-hour period, Saddler beats Jacob savagely while Jacob obstinately refuses to learn anything.

Shepherd and Screaming Joe

Shepherd calls up Screaming Joe to ask him for some blood. Screaming Joe agrees, and lets Shepherd go down into the dungeon to grab something (there are seven folks down there, all told). Shepherd gets three points of blood from them, then asks Screaming Joe why they are there. He learns that one is there because he tried to sue a company Joe owned, while another called at dinnertime to offer him long distance services. Screaming Joe is disappointed with Shepherd for his failure to actually kill anyone. Shepherd tells him about the unusual warehouse, and gives him the address (Screaming Joe is quite interested in it, and rather disappointed to learn that Cresk is dismantling the place).

Pleading for Jacob

The next evening, Cyrus and Shepherd appear at the Prince's residence and plead for Jacob's release, upon his own recognizance. Unfortunately, Jacob's continuing refusal to acknowledge that he did anything wrong pushes the Prince into calling a Blood Hunt upon him. Jacob goes into exile, for all that Cyrus and Shepherd try to save him.

Shepherd's Request for Ghouls

After the Prince informs Cyrus and the Shepherd that Jacob has made it very clear that he does not wish to live by the rules of the city, the Shepherd asks for permission to create a half-dozen ghouls. Prince David gives him permission to create a single ghoul.

Shepherd looks for ghoul materials among Screaming Joe's various captives (he phrases the request as, "I want to subject one of your candidates to eternal servitude"). Screaming Joe is skeptical about the request, and has some strange ideas about Shepherd's motivations ("It sounds to me like you're offering them a chance to escape from their tortures.") In the end, he accuses Shepherd of being a pathetic liar, but offers Shepherd a candidate. As a final caution, he tells Shepherd that he expects that when he asks the ghoul if he is unhappy, the ghoul had better say "Yes."

Several Weeks Go By...

The Shepherd

The Shepherd interviews a series of candidates for ghoulhood. He also asks a friend in the CIA about wackos who have a deep interest in Nazi and German WWII memorabilia. He finds that his CIA friend is working at NASA in Houston, trying to find better ways to use spy satellites. However, this friend manages to come up with a list of a dozen organizations in Texas that might qualify, including ten skinhead organizations and a couple of oddball fringe organizations.

The Shepherd's CIA contact also learns that a shipment of fifteen chimpanzees had been intercepted about two months ago.

Cyrus Billings

Cyrus spends about two weeks trying to get work as a legal consultant (making $4000 in the process), and looking for any of the Mexican smugglers responsible for gunning him down in Chiapas.

A New Group Member

The characters are joined by Vincent Cray, a onetime mover and shaker in Texas politics who is now a fairly influential member of San Antonio Kindred society as a member of the Tremere Clan. His mentor and Sire is Lucas of Clan Tremere, who Embraced him some twelve years ago. He is currently not highly-ranked within the local Tremere Clan (he is next-to-bottom in the local pecking order, with only one of seven Kindred beneath him), but is responsible for making certain that political developments do not run counter to the interests of the Tremere.

Vincent's Introduction

Vincent is approached by Lucas, his mentor, who tells him that he was attacked (unsuccessfully) by a group of four chimpanzees armed with automatic weapons. Though he killed all of the chimpanzees, he is curious about the incident and needs Vincent to look into the matter. Lucas also has some information about the warehouse incident (above) and arms Vincent with it.

Checking with the Police

Vincent uses his connections with the local police to learn about the warehouse incident (which he believes had something to do with chimpanzees as well), but learns only that there aren't any other cases involving chimpanzees. Meanwhile, Cyrus (who had asked his own friends among the police) to let him know if anyone asked about the warehouse incident, learns that someone has been asking around, a William Brown.

Cyrus Meets Vincent

Cyrus calls "William Brown's" phone number and gets in touch with Vincent. He says that he has information, and arranges a meeting at Ilyano's (a posh restaurant) at 21:00 the next evening. Immediately after talking to Vincent, Cyrus tells the Shepherd that he needs him to keep watch over the meeting. The Shepherd agrees.

Vincent arrives a half-hour early with his bodyguard, Alex. Cyrus meets him at 21:00. Both of them recognize each other in fairly short order (Vincent has Status 2, Cyus has Status 1). Thence follows a discussion of Nazi chimpanzees and warehouses full of stolen stuff that both characters attempt to take as seriously as possible.

During the discussion, Crask calls the Shepherd on his cell phone to say that he had gotten back a positive ID on the "U-boat" commander. The man was an out-of-work actor from the West coast who had played a bit part in a B-movie about Nazis launching V-2 rockets from U-boats. He also learned that the warehouse was being used by a rather unusual gang called the "White Boys", a highly educated group of white male criminals (many with Masters' degrees) who are neither Nazis nor skinheads.

Vincent's Office

All three characters adjourn to Vincent's office on the seventh floor of the Mark Building. Other tenants include several law firms and the local office of the state Republican party.

The White Boys

The characters decide to try and learn more about the White Boys gang. Cyrus uses his Contacts among the cops to find out that there are about twenty White Boys, eight of whom are pretty much untouchable: they have never been arrested for anything, and the police have no evidence against them. The remaining twelve of them have been involved in a succession of minor offenses.

Cyrus asks some of his friends among the police to arrest one of the more suspicious members of the White Boys on some trumped-up charge. His friends warn im that the White Boys have very good lawyers, and spend a lot of effort making life bad for cops. As a result, Cyrus should expect that they'll be asking for a favor in return at some point. Cyrus passes out several copies of his business card.

After a bit of time, the police arrest John Yeager, who is promptly bailed out by Vincent, who represents himself as being a lawyer from Stealem, Cheatem & Runn, the law firm that normally represents the White Boys. Vincent drives him off and takes him to an alley, where he is Dominated into getting into a car with Cyrus and the Shepherd. All the characters drive around with the Shepherd and Vincent interrogating John in the back seat with Dominate.

John (the White Boy) says:

Vincent makes him forget the entire day, then the characters let him go.

The End of the Session

The session ends with the characters dropping John off somewhere in San Antonio. All the characters gain five experience points.

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