Characters for the Last Voyage
The characters for Sunday's Call of Cthulhu one-shot, The Last
Voyage of the Ivory Coast, are listed below. Take a look at them and
see what you like:
Mycroft Jones Great White Hunter
Elizabeth Tuttle Jaded Heiress
Dr. Byron Figgs Deranged Professor
Joseph Mneke Steamer Captain
Louis Chenoir French Army Captain
Lester McAnders Art Collector
Detlef Stark Boer Gunrunner
Mycroft Jones, The Great White Hunter
STR 16 Damage Bonus +1d4
CON 15 Hit points 15
SIZ 14 Magic Points 10
INT 13 Idea Roll 65%
POW 10 Luck Roll 50%
DEX 15
APP 13
EDU 14 Know Roll 70%
SAN 50
Skills
Climb 50%, Dodge 50%, Electrical Repair 40%, First Aid 70%, Hide 30%, Mechanical
Repair 40%, Natural History 60%, Operate Heavy Machinery 20%, Rifle 75%,
Sneak 50%, Spot Hidden 25%, Track 40%
Gear
Bush clothing, .30-06 Rifle (2d6+4, 50 yards, RoF 1, Shots 5), Box of 50
.30-06 Shells, .38 Revolver (1d10, 15 yards, RoF 2, Shots 6), Box of 100
.38 Shells
Background
Jones makes his money guiding rich Europeans around the wilds of Africa,
hunting ferocious animals. He is a competent sort, and usually has little
patience for his lace-pants patrons. He is returning from Johannesburg to
try and organize a new expedition into the veldt in London.
Back to the Top
Elizabeth Tuttle, The Jaded Heiress
STR 10 Damage Bonus none
CON 12 Hit points 12
SIZ 12 Magic Points 17
INT 16 Idea Roll 80%
POW 17 Luck Roll 85%
DEX 13
APP 13
EDU 14 Know Roll 70%
SAN 85
Skills
Art 85%, Credit Rating 75%, Dodge 36%, Fast Talk 45%, German 40%, Occult
65%, Persuade 75%, Photography 60%, Ride 25%, Sneak 40%, Spot Hidden 40%,
Handgun 20%
Gear
Fine clothing, .25 Derringer (1d6, 3 yards, RoF 1, Shots 1), Box of 20 .25
Shells, Small Occult library in cabin, Beautiful gold necklace, Lots of
Jewelry, $20,000 (lots of money)
Background
The only child of Sir William Tuttle, a wealthy English noble with sizable
business interests, Elizabeth has spent much of her young life traveling
the world seeking adventure. She cannot stand the social limits placed upon
her by her father and his peers, and continually strives to shock them.
She has spent much time and money dabbling in occult phenomena, in particular
in means to contact the dead. She is acquainted with Aleistair Crowley,
and has been to a number of his infamous parties. Most recently, she toured
the South of Africa in the company of Mycroft Jones along with several other
bored, rich Europeans. She has contemplated having an affair with Jones,
but has reservations as he is almost too crude even for her.
Back to the Top
Dr. Byron Figgs, The Deranged Professor
STR 9 Damage Bonus +1d4
CON 11 Hit points 11
SIZ 11 Magic Points 14
INT 18 Idea Roll 90%
POW 14 Luck Roll 70%
DEX 15
APP 13
EDU 20 Know Roll 99%
SAN 70 (45)
Skills
Archaeology 80%, Credit Rating 35%, Cthulhu Mythos 20%, Cuneiform 40%, Dodge
30%, Egyptian 80%, Geology 45%, German 50%, Library Use 65%, Locksmith 20%,
Medicine 55%, Natural History 30%, Persuade 55%, Psychology 65%, Rifle 35%
Spells
Elder Sign
Gear
Tweed jackets, Briar-stem pipe, Three crates of documents on Mesopotamian
culture, One crate of cuneiform tablets
Background
Dr. Byron Figgs is a man with a mission. He is one of the foremost experts
in the world upon the cuneiform script of the ancient Mesopotamian peoples.
He believes that Mesopotamian civilization had contact with the Aztecs of
South America, and seeks to prove it. Most of his colleagues call him a
fool and a dreamer, but he is bound to prove his theory true, no matter
what the cost. In the course of his travels and investigations, he has seen
a number of very strange things. His most recent journey has netted him
a crate full of very promising cuneiform tablets, recovered from a previously-unknown
site. He is sure that these tablets will vindicate him. Figgs is acquainted
with Lester McAnders, the Art Collector, and regards the man with scorn.
He knows that all McAnders does is loot the treasures of the past and sell
them to wealthy ignoramuses who care nothing for the knowledge they are
destroying. Seeing how smugly happy McAnders is at the moment makes Figgs
fume with rage: he must have some particularly choice artifacts hidden away
in the hold.
Back to the Top
Joseph Mneke, The Steamer Captain
STR 14 Damage Bonus +1d4
CON 17 Hit points 16
SIZ 14 Magic Points 13
INT 13 Idea Roll 65%
POW 13 Luck Roll 65%
DEX 10
APP 15
EDU 14 Know Roll 70%
SAN 65
Skills
Accounting 20%, Astronomy 15%, Bargain 35%, Climb 60%, Dodge 40%, Handgun
50%, Jump 50%, Knife 50%, Mechanical Repair 70%, Navigate 60%, Operate Heavy
Machinery 30%, Pilot Boat 60%, Rifle 50%, Swim 45%
Gear
Captain's Jacket, Warm Sweatshirt, .45 Revolver (1d10+2, 15 yards, RoF 1,
Shots 6), Box of 100 .45 Shells in cabin, Fighting knife (1d4+2+db), the
Key to the arms locker
Background
Joseph Mneke is a simple man with ambition. Born in French Guiana, he was
educated in a Catholic school and has worked his way from a simple deckhand
to the captain of the Ivory Coast. He knows that being the captain of a
tramp steamer isn't a particularly glamorous job, but he has his eyes on
bigger things. Unfortunately, that has lately meant taking on whatever passengers
he's been offered to try and save up some money. He knows that his crew
are a surly, undisciplined lot, and he isn't afraid to be harsh with them.
He will treat his passengers as well as possible, considering the quality
of the accomodations he can offer.
Back to the Top
Captain Louis Chanoir, The French Officer
STR 12 Damage Bonus +1d4
CON 16 Hit points 15
SIZ 13 Magic Points 13
INT 14 Idea Roll 70%
POW 13 Luck Roll 65%
DEX 14
APP 14
EDU 14 Know Roll 70%
SAN 70 (60)
Skills
Accounting 30%, Bargain 35%, Credit Rating 25%, Dodge 48%, German 40%, Handgun
80%, History 50%, Listen 50%, Make Maps 55%, Persuade 55%, Psychology 45%,
Rifle 60%, Spot Hidden 35%
Gear
French Army uniforms, Several Medals, .45 Revolver (1d10+2, 15 yards, RoF
1, Shots 6), Box of 100 .45 Shells in cabin
Background
Captain Chanoir has had a short but distinguished career in the French Army.
He joined in the days before the Great War, and served with honor in the
trenches. Since then, he has traveled around the world keeping tabs upon
France's former possessions. He has seen a lot of horrible things in the
war, and isn't sure that all of them can't be written off to "shell
shock" and the fog of war.
Back to the Top
Lester McAnders, The Art Collector
STR 8 Damage Bonus +1d4
CON 13 Hit points 16
SIZ 18 Magic Points 12
INT 17 Idea Roll 85%
POW 12 Luck Roll 60%
DEX 12
APP 12
EDU 18 Know Roll 90%
SAN 60 (55)
Skills
Art 75%, Bargain 75%, Credit Rating 60%, Dodge 24%, Egyptian 30%, Handgun
30%, History 80%, Law 25%, Library Use 55%, Persuade 65%, Physics 20%, Psychology
70%, Spot Hidden 85%, Cthulhu Mythos 10%
Gear
Fine Clothing, $10,000 in cabin (lots of money), Inventory and contact book
(large ledger book), Three crates of clay fertility figurines (purchased
in Port Caraou) in forward cargo hold
Background
Where there's money to be made, Lester McAnders is there. He's not like
Figgs and his lot, full of useless theories and highfalutin' ideals. He
knows what it's like to work for a living, and he knows what his clients
want. The three crates of fertility figurines he found in Port Caraou will
do far more good in the mansions of the glitterati than they ever would
locked away in one of Figgs' dusty museums.
Back to the Top
Detlef Stark, The Boer Gunrunner
STR 13 Damage Bonus +1d4
CON 13 Hit points 13
SIZ 12 Magic Points 15
INT 15 Idea Roll 75%
POW 15 Luck Roll 75%
DEX 17
APP 11
EDU 14 Know Roll 70%
SAN 75 (60)
Skills
Acting 55%, Conceal 75%, Credit Rating 35%, Dodge 34%, English 50%, Fast
Talk 55%, Handgun 50%, Hide 40%, Knife 75%, Martial Arts 30%, Persuade 35%,
Rifle 65%, Spot Hidden 75%
Gear
Shabby clothing, .45 Revolver (1d10+2, 15 yards, RoF 1, Shots 6), Box of
50 .45 Shells, Wicked-looking Knife (1d4+2+db), Three crates of tubers in
forward cargo hold, One crate of dynamite disguised as tubers in forward
cargo hold, 60 1-oz. gold coins hidden in luggage (lots of money!)
Background
Of all the passengers, Detlef Stark has the least interest in the archeological
treasures of Africa. He's in a very simple business: his people need guns
and bullets to protect themselves against the savage Zulus, and it's his
job to get them. If it takes a bit of secrecy and bloodshed to do it, then
that's what it takes.
Back to the Top