|
Round |
1 |
|---|---|
|
Argument |
0 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
The Imperial Agent |
|
Description |
The Count Anwar Haddesh Rinfeh al-Malik arrives insystem as an Imperial Emissary. He is charged with ensuring that Imperial decrees are folllowed and that the Empire remains safe. He is accompanied by diplomats, functionaries, and a battalion of Fighting Eagles. |
|
Effect |
The Imperial Agent is introduced as a Pawn upon Gwynneth. |
|
Reason1 |
The Emperor is concerned with the progress of the Hawkwoods against the Vuldrok |
|
Reason2 |
The Emperor is uneasy in his power, and wants to make an impression on his Hawkwood kin. |
|
Reason3 |
Stories of Vuldrok atrocities have reached Byzantium Secundus. |
|
Round |
1 |
|---|---|
|
Argument |
1 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
The Imperial Agent is assassinated |
|
Description |
The Imperial Agent is assassinated by an unknown assassin. |
|
Effect |
The Agent is removed from the game. The Imperial Fighting Eagles disband and become mercenaries, available as a Pawn. The leaders of the major factions on Gwynneth become more paranoid. |
|
Reason1 |
Most of Gwynneths economy is corrupt. |
|
Reason2 |
Vuldrok Infiltrators in the fleet can get access to him. (PAWN) |
|
Reason3 |
Gwynneth is uncivilized frontier, and is inherently lawless. |
|
Round |
1 |
|---|---|
|
Argument |
1.1 |
|
Type |
YES, AND (+2) |
|
Strength |
6 |
|
Status |
IN |
|
Title |
Jurisdictional Conflict |
|
Description |
The assassination of the Imperial Agent draws Inquisitorial attention. They get in the way of the Imperial Eye investigators. |
|
Effect |
The gulf between the Imperial Eye and the Inquisition grows greater. Much Custom House activity comes to a halt during the investigation because so much of it is corrupt and cannot operate under scrutiny. |
|
Reason1 |
The Imperial Agent was slain with occult means. |
|
Reason2 |
The Inquisition is heavy-handed and brutal |
|
Reason3 |
Imperial Investigators dont like having their turf trod upon. |
|
Round |
1 |
|---|---|
|
Argument |
1.1.1 |
|
Type |
YES, AND (+2) |
|
Strength |
8 |
|
Status |
IN |
|
Title |
Down with Corruption! |
|
Description |
The investigation shows that corruption is endemic in the Custom House, the Church, the Guilds and the Fleet. A crackdown ensues. |
|
Effect |
Many loyalty tests are given. A lot of people are shipped to Loughrea Prison. Corruption is stamped out left and right, particularly in the Fleet (professional officer corps) and in the Church (righteous zealotry). |
|
Reason1 |
The Imperial Agents assassination is high-profile, and draws many resources. |
|
Reason2 |
Zealous churchmen are adept at finding mystic corruption. |
|
Reason3 |
Loyal, dedicated Hawkwoods and skilled Imperial Eye agents are working together. |
|
Round |
1 |
|---|---|
|
Argument |
1.1.1.1 |
|
Type |
YES, AND (+2) |
|
Strength |
8 |
|
Status |
IN |
|
Title |
Many Innocents Suffer |
|
Description |
Many innocent people suffer as a result of the crackdown. |
|
Effect |
A substantial amount of questionable information comes to light about the various investigators, making their long-term effectiveness questionable. People cease cooperating with the authorities. The Anti-Authority Disinformation Resistance is introduced as a Pawn under the Spiritual Weakness Control. |
|
Reason1 |
Investigators are not cooperating well. |
|
Reason2 |
The Investigators are overly zealous. |
|
Reason3 |
Everyone is jumping at shadows. |
|
Round |
1 |
|---|---|
|
Argument |
1.1.1.1.2 |
|
Type |
YES, AND (+2) |
|
Strength |
8 |
|
Status |
IN |
|
Title |
The Vuldroks Destroy Surreveil Valley |
|
Description |
The Hawkwood Custom House decides they need more Second Republic data on Gwynneth, and have heard bad things about the political reliability of the Surreveil Valley monks. They use a politically-reliable Battalion to destroy Surreveil Valley and take away the research data. They make it look like a Vuldrok attack. |
|
Effect |
The Hawkwood Custom House controls and the information that was once at the Surreveil Valley Monastery. |
|
Reason1 |
The monks were politically and militarily unreliable. |
|
Reason2 |
It is nice to know what the Second Republic had going on Gwynneth. |
|
Reason3 |
The Church is easily angered by Vuldrok atrocities. |
|
Round |
1 |
|---|---|
|
Argument |
2 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
Custom House Takes Insystem Squadron |
|
Description |
The officers of the Gwynneth Fleet Men-o-War use their influence to draw the Gwynneth Fleet Insystem Squadron to duties around the planet. |
|
Effect |
Security around the planet is tighter, making movement more difficult. The Hawkwood Custom House assumes control of the Gwynneth Fleet Insystem Squadron. |
|
Reason1 |
Customs duties can be collected at landing: why do it in space? |
|
Reason2 |
The Men-o-War have influential officers. |
|
Reason3 |
Small, fast ships are needed to support ground operations and pursue speedy Vuldrok ships. |
|
Round |
1 |
|---|---|
|
Argument |
3 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
The Vuldroks Discover Sathra |
|
Description |
The Vuldrok Sathra dampeners either fail or are sabotaged, and a sathraist community develops among their pilots. |
|
Effect |
The Vuldrok ships become less aggressive, making the planetside Vuldroks more paranoid. Support of the planetside Vuldrok by the spacefleet becomes more spotty. |
|
Reason1 |
The Sathra Dampener technology is old, and prone to failure. |
|
Reason2 |
The Sathra experience is addictive. |
|
Reason3 |
The Sathra experience doesnt harm the ship; it just affects the pilots. |
|
Round |
2 |
|---|---|
|
Argument |
0 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
The Bite of Winter |
|
Description |
Winter arrives early in Gwynneths northern hemisphere. |
|
Effect |
The harvest is small, and many villages do not have enough food. Severe snowfalls make travel difficult. Some isolated locations are cut off from the outside world. |
|
Reason1 |
Winter comes every year |
|
Reason2 |
Unpredicatable weather events have become more common since the beginning of the Emperor Wars |
|
Reason3 |
The terraforming engines are no longer as predictable as they used to be. |
|
Round |
2 |
|---|---|
|
Argument |
1 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
Hawkwoods Are Spared the Worst of Winter |
|
Description |
The Hawkwoods evade the worst effects of winter. |
|
Effect |
Most villages have enough food to survive, travel is easier than it would otherwise have been in Hawkwood areas. |
|
Reason1 |
Hawkwoods control the Gwynneth Weather Machine |
|
Reason2 |
The Hawkwoods must protect what is theirs. |
|
Reason3 |
The Surreveil Valley data allows the Hawkwoods to predict weather pattern. |
|
Round |
2 |
|---|---|
|
Argument |
1.1 |
|
Type |
YES, AND (+2) |
|
Strength |
7 |
|
Status |
IN |
|
Title |
Everyone Hates Evil Hawkwoods War |
|
Description |
Bloody and savage civil war erupts between Hawkwood communities favored by Custom House and a coalition of everyone else (unreliable Hawkwoods, Vuldroks, Church sympathizers), prompted by Hawkwood food distribution practices. |
|
Effect |
The Vuldrok Land Army is created as a Pawn under the Control of the Utag Kingdom. Hawkwood military forces are pulled back to northen Lachann for defense. |
|
Reason1 |
The Vuldrok Fleet Infiltrators publicize the Hawkwood attack on Surreveil Valley. |
|
Reason2 |
The Church is aghast at the actions of the Hawkwoods against helpless monks (STRONG). |
|
Reason3 |
There is an influx of ex-Imperial mercenaries (STRONG). |
|
Round |
2 |
|---|---|
|
Argument |
2 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
Zombies Run Wild |
|
Description |
The Zombies run amok through the winter. |
|
Effect |
There are a lot more zombies, and the infestation spreads to Tuam and the Byrrem Isles plantations. Zombie Plague Opportunists are introduced as a Pawn under the Control of the Spiritual Weakness. |
|
Reason1 |
Zombies dont need crops to eat |
|
Reason2 |
Troops have trouble hunting zombies in the snow |
|
Reason3 |
Zombieism is very contagious and can spread like wildfire. |
|
Round |
2 |
|---|---|
|
Argument |
3 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
Hawkwoods Blast Vuldrok |
|
Description |
The Hawkwoods declare open seas on Vuldrok settlements. The Hawkwoods use Surreveil map data to make guesses on where Vuldrok settlements are. The Hawkwoods shoot at everything they see. |
|
Effect |
The Vuldrok population at large suffers: they cant feed themselves; theyre dying of cold and radiation; they have trouble moving around planetside. |
|
Reason1 |
Second Republic technology lets the Custom House spy on the Vuldrok effortlessly. |
|
Reason2 |
We control the weather! |
|
Reason3 |
Orbital bombardments make fixed fortifications useless. |
|
Round |
2 |
|---|---|
|
Argument |
3.2 |
|
Type |
NO, ACTUALLY (+0) |
|
Strength |
5 |
|
Status |
IN |
|
Title |
The Vuldrok Blast the Hawkwoods |
|
Description |
When the Vuldrok became addicted to Sathra, they started exploring Second Republic ruins, and discovered a Second Republic Arsenal. |
|
Effect |
The Utag Kingdom gains a Second Republic Arsenal as a Pawn. The Hawkwoods do badly in their war against the Vuldrok. |
|
Reason1 |
Sathra addiction leads to exploration of Second Republic ruins (STRONG). |
|
Reason2 |
The Vuldroks Infiltrators neutralize Hawkwood fleet actions. |
|
Reason3 |
The Hawkwoods attention is divided among many different crises |
|
Round |
2 |
|---|---|
|
Argument |
3.2.1 |
|
Type |
YES, AND (+2) |
|
Strength |
8 |
|
Status |
IN |
|
Title |
Vuldrok Colonies Flourish |
|
Description |
The Utag colonies on Continent X flourish. |
|
Effect |
The Utag Kingdom gains control of a new Pawn: Continent X Colonists. The Utag are too widespread to be immediately eradicated. |
|
Reason1 |
The Hawkwood Minister of Planetary affairs was imprisoned, sending his department into chaos. |
|
Reason2 |
The Vuldroks are living in Second Republic ruins. |
|
Reason3 |
The Vuldrok war effort is a massive misdirection to draw attention away from the colonies. |
|
Round |
3 |
|---|---|
|
Argument |
0 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
The Gargoyle Speaks! |
|
Description |
The archaeologist Peter DuSabne returns from a journey into the hinterlands of Lachann reporting that he has found a new Annunaki Gargoyle that has granted him incredible visions. Some question his story, but none can deny that he is a changed man. |
|
Effect |
A new Annunaki site is discovered. The Red Weeper Gargoyle and the Archaeologist Peter DuSabne become available as Pawns. |
|
Reason1 |
Gwynneth is known to be dotted with mysterious Annunaki sites |
|
Reason2 |
The younger sons of the Noble classes are much given to hobbies like archaeology. |
|
Reason3 |
The hand of the Pancreator moves in mysterious ways. |
|
Round |
3 |
|---|---|
|
Argument |
1 |
|
Type |
I DECLARE (+4) |
|
Strength |
5 |
|
Status |
IN |
|
Title |
The Gargoyle Speaks Revisionists |
|
Description |
The Archaeologists vision inspires a new religious sect. |
|
Effect |
The Orthodox Church is split, and there is tension in the streets of Llanfyrth. The Spiritual Weakness gains control of the Gargoyle Speaks Revisionists. |
|
Reason1 |
Many people put great stock in Gargoyles and what they say (STRONG) |
|
Reason2 |
The Orthodox sect is stagnant. |
|
Reason3 |
The new sect is supported by enemies of the Orthodoxy. |
|
Round |
3 |
|---|---|
|
Argument |
1.1 |
|
Type |
YES, BUT (+1) |
|
Strength |
7 |
|
Status |
IN |
|
Title |
The Gargoyle Truce |
|
Description |
The Word of the Gargoyle inspires a truce between the new Revisionist Church sect, the Hawkwoods and the Utag |
|
Effect |
The war ends. The Hawkwoods gain Control of the Red Weeper Gargoyle Pawn. The Utag Kingdom gain Control of the Archaeologist Pawn, who becomes a prophet. |
|
Reason1 |
All three factions have suffered in the war. |
|
Reason2 |
The Hawkwoods and the Utag are interested in different areas of Gwynneth |
|
Reason3 |
The Gargoyles vision is for peaceful coexistence (STRONG) |
|
Round |
3 |
|---|---|
|
Argument |
1.1.1 |
|
Type |
YES, AND (+2) |
|
Strength |
8 |
|
Status |
IN |
|
Title |
Hawkwood Consolidation |
|
Description |
The Hawkwoods consolidate control over Lachann and Loughrea Prison. |
|
Effect |
The Hawkwoods are in firm control of Lachann and Loughrea Prison. They are able to concentrate hard upon cleaning up rebels and zombies. The Hawkwood Custom House gains Control of the Loughrea Prison Pawn. |
|
Reason1 |
The Hawkwoods control access to the Red Weeper Gargoyle ruins. |
|
Reason2 |
The Hawkwoods offer up sacrificial lambs to various aggrieved parties. |
|
Reason3 |
The Hawkwoods abide by the Revisionist truce, and declare a general amnesty. |
|
Round |
3 |
|---|---|
|
Argument |
2 |
|
Type |
I DECLARE (+4) |
|
Strength |
5 |
|
Status |
IN |
|
Title |
The Pious Order of the Vuldrok Revisionists |
|
Description |
The Vuldrok embrace the new Gargoyle Speaks Church sect. |
|
Effect |
The Utag Kingdom gains control of the Gargoyle Speak Revisionists. The Revisionist Church is a pious order that embraces virtue wholeheartedly. |
|
Reason1 |
The Red Weeper Gargoyle speaks to the Vuldrok (STRONG) |
|
Reason2 |
The Vuldrok are in contact with the Church. |
|
Reason3 |
This is a politically sound decision that will give them common ground with the Hawkwoods. |
|
Round |
3 |
|---|---|
|
Argument |
1.1.1.2 |
|
Type |
YES, AND (+2) |
|
Strength |
8 |
|
Status |
IN |
|
Title |
Hawkwoods Gain Wealth and Friends |
|
Description |
The development of the Red Weeper Gargoyle site brings the Hawkwoods substantial income and esteem. |
|
Effect |
The Hawkwoods become wealthier, and build stronger ties among the planetside Hawkwoods, the Empire, the Church and the Guilds. The Hawkwood Custom House gains Control of the Hawkwood Plantation Nobles Pawn. |
|
Reason1 |
There is an influx of pilgrims eager to see the Red Weeper Gargoyle. |
|
Reason2 |
There is renewed interest from friendly houses and the Empire from advanced SR gear. |
|
Reason3 |
The Hawkwoods are able to pay war reparations to compensate their people for earlier losses. |
|
Round |
3 |
|---|---|
|
Argument |
2.1 |
|
Type |
YES, AND (+2) |
|
Strength |
7 |
|
Status |
IN |
|
Title |
Vuldroks Sell to the Guild |
|
Description |
The Vuldrok also begin a massive trade campaign, selling Second Republic items from Continent X. |
|
Effect |
The Utag Kingdom gains a Guild Contacts Pawn. The Utag Kingdom starts selling Second Republic artifacts to the Guild. |
|
Reason1 |
The Utag have Second Republic artifacts sitting in the ruins. |
|
Reason2 |
The Utag desperately need money for their colony. |
|
Reason3 |
The Revisionist sect is interested in income sources that dont involve slaughter. |
|
Round |
4 |
|---|---|
|
Argument |
0 |
|
Type |
I DECLARE (+4) |
|
Strength |
4 |
|
Status |
IN |
|
Title |
The Dawn of Spring |
|
Description |
After a long and miserable Winter, the first signs of Spring appear. |
|
Effect |
The morale of the people is improved by the sight of growing things. Communities made inaccessible by the snows are opened once again. Foodstuffs remain scarce, as the harvest is still months away. |
|
Reason1 |
When there is Winter, Spring must soon follow. |
|
Reason2 |
The common folk have suffered much through the Winter, and are ready for reason to celebrate. |
|
Reason3 |
The terraforming engines still work fairly well, after all. |