The Gwynneth Winter Matrix Game


  1. Round 1
  2. Round 2
  3. Round 3
  4. Round 4


Round One Arguments

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Round

1

Argument

0

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

The Imperial Agent

Description

The Count Anwar Haddesh Rinfeh al-Malik arrives insystem as an Imperial Emissary. He is charged with ensuring that Imperial decrees are folllowed and that the Empire remains safe. He is accompanied by diplomats, functionaries, and a battalion of Fighting Eagles.

Effect

The Imperial Agent is introduced as a Pawn upon Gwynneth.

Reason1

The Emperor is concerned with the progress of the Hawkwoods against the Vuldrok

Reason2

The Emperor is uneasy in his power, and wants to make an impression on his Hawkwood kin.

Reason3

Stories of Vuldrok atrocities have reached Byzantium Secundus.


Round

1

Argument

1

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

The Imperial Agent is assassinated

Description

The Imperial Agent is assassinated by an unknown assassin.

Effect

The Agent is removed from the game. The Imperial Fighting Eagles disband and become mercenaries, available as a Pawn. The leaders of the major factions on Gwynneth become more paranoid.

Reason1

Most of Gwynneth’s economy is corrupt.

Reason2

Vuldrok Infiltrators in the fleet can get access to him. (PAWN)

Reason3

Gwynneth is uncivilized frontier, and is inherently lawless.


Round

1

Argument

1.1

Type

YES, AND (+2)

Strength

6

Status

IN

Title

Jurisdictional Conflict

Description

The assassination of the Imperial Agent draws Inquisitorial attention. They get in the way of the Imperial Eye investigators.

Effect

The gulf between the Imperial Eye and the Inquisition grows greater. Much Custom House activity comes to a halt during the investigation because so much of it is corrupt and cannot operate under scrutiny.

Reason1

The Imperial Agent was slain with occult means.

Reason2

The Inquisition is heavy-handed and brutal

Reason3

Imperial Investigators don’t like having their turf trod upon.


Round

1

Argument

1.1.1

Type

YES, AND (+2)

Strength

8

Status

IN

Title

Down with Corruption!

Description

The investigation shows that corruption is endemic in the Custom House, the Church, the Guilds and the Fleet. A crackdown ensues.

Effect

Many loyalty tests are given. A lot of people are shipped to Loughrea Prison. Corruption is stamped out left and right, particularly in the Fleet (professional officer corps) and in the Church (righteous zealotry).

Reason1

The Imperial Agent’s assassination is high-profile, and draws many resources.

Reason2

Zealous churchmen are adept at finding mystic corruption.

Reason3

Loyal, dedicated Hawkwoods and skilled Imperial Eye agents are working together.


Round

1

Argument

1.1.1.1

Type

YES, AND (+2)

Strength

8

Status

IN

Title

Many Innocents Suffer

Description

Many innocent people suffer as a result of the crackdown.

Effect

A substantial amount of questionable information comes to light about the various investigators, making their long-term effectiveness questionable. People cease cooperating with the authorities. The Anti-Authority Disinformation Resistance is introduced as a Pawn under the Spiritual Weakness’ Control.

Reason1

Investigators are not cooperating well.

Reason2

The Investigators are overly zealous.

Reason3

Everyone is jumping at shadows.


Round

1

Argument

1.1.1.1.2

Type

YES, AND (+2)

Strength

8

Status

IN

Title

The “Vuldroks” Destroy Surreveil Valley

Description

The Hawkwood Custom House decides they need more Second Republic data on Gwynneth, and have heard bad things about the political reliability of the Surreveil Valley monks. They use a politically-reliable Battalion to destroy Surreveil Valley and take away the research data. They make it look like a Vuldrok attack.

Effect

The Hawkwood Custom House controls and the information that was once at the Surreveil Valley Monastery.

Reason1

The monks were politically and militarily unreliable.

Reason2

It is nice to know what the Second Republic had going on Gwynneth.

Reason3

The Church is easily angered by Vuldrok atrocities.


Round

1

Argument

2

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

Custom House Takes Insystem Squadron

Description

The officers of the Gwynneth Fleet Men-o-War use their influence to draw the Gwynneth Fleet Insystem Squadron to duties around the planet.

Effect

Security around the planet is tighter, making movement more difficult. The Hawkwood Custom House assumes control of the Gwynneth Fleet Insystem Squadron.

Reason1

Customs duties can be collected at landing: why do it in space?

Reason2

The Men-o-War have influential officers.

Reason3

Small, fast ships are needed to support ground operations and pursue speedy Vuldrok ships.


Round

1

Argument

3

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

The Vuldroks Discover Sathra

Description

The Vuldrok Sathra dampeners either fail or are sabotaged, and a sathraist community develops among their pilots.

Effect

The Vuldrok ships become less aggressive, making the planetside Vuldroks more paranoid. Support of the planetside Vuldrok by the spacefleet becomes more spotty.

Reason1

The Sathra Dampener technology is old, and prone to failure.

Reason2

The Sathra experience is addictive.

Reason3

The Sathra experience doesn’t harm the ship; it just affects the pilots.


Round Two Arguments

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Round

2

Argument

0

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

The Bite of Winter

Description

Winter arrives early in Gwynneth’s northern hemisphere.

Effect

The harvest is small, and many villages do not have enough food. Severe snowfalls make travel difficult. Some isolated locations are cut off from the outside world.

Reason1

Winter comes every year

Reason2

Unpredicatable weather events have become more common since the beginning of the Emperor Wars

Reason3

The terraforming engines are no longer as predictable as they used to be.


Round

2

Argument

1

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

Hawkwoods Are Spared the Worst of Winter

Description

The Hawkwoods evade the worst effects of winter.

Effect

Most villages have enough food to survive, travel is easier than it would otherwise have been in Hawkwood areas.

Reason1

Hawkwoods control the Gwynneth Weather Machine

Reason2

The Hawkwoods must protect what is theirs.

Reason3

The Surreveil Valley data allows the Hawkwoods to predict weather pattern.


Round

2

Argument

1.1

Type

YES, AND (+2)

Strength

7

Status

IN

Title

Everyone Hates Evil Hawkwoods War

Description

Bloody and savage civil war erupts between Hawkwood communities favored by Custom House and a coalition of everyone else (unreliable Hawkwoods, Vuldroks, Church sympathizers), prompted by Hawkwood food distribution practices.

Effect

The Vuldrok Land Army is created as a Pawn under the Control of the Utag Kingdom. Hawkwood military forces are pulled back to northen Lachann for defense.

Reason1

The Vuldrok Fleet Infiltrators publicize the Hawkwood attack on Surreveil Valley.

Reason2

The Church is aghast at the actions of the Hawkwoods against helpless monks (STRONG).

Reason3

There is an influx of ex-Imperial mercenaries (STRONG).


Round

2

Argument

2

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

Zombies Run Wild

Description

The Zombies run amok through the winter.

Effect

There are a lot more zombies, and the infestation spreads to Tuam and the Byrrem Isles plantations. Zombie Plague Opportunists are introduced as a Pawn under the Control of the Spiritual Weakness.

Reason1

Zombies don’t need crops to eat

Reason2

Troops have trouble hunting zombies in the snow

Reason3

Zombieism is very contagious and can spread like wildfire.


Round

2

Argument

3

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

Hawkwoods Blast Vuldrok

Description

The Hawkwoods declare “open seas” on Vuldrok settlements. The Hawkwoods use Surreveil map data to make guesses on where Vuldrok settlements are. The Hawkwoods shoot at everything they see.

Effect

The Vuldrok population at large suffers: they can’t feed themselves; they’re dying of cold and radiation; they have trouble moving around planetside.

Reason1

Second Republic technology lets the Custom House spy on the Vuldrok effortlessly.

Reason2

We control the weather!

Reason3

Orbital bombardments make fixed fortifications useless.


Round

2

Argument

3.2

Type

NO, ACTUALLY (+0)

Strength

5

Status

IN

Title

The Vuldrok Blast the Hawkwoods

Description

When the Vuldrok became addicted to Sathra, they started exploring Second Republic ruins, and discovered a Second Republic Arsenal.

Effect

The Utag Kingdom gains a Second Republic Arsenal as a Pawn. The Hawkwoods do badly in their war against the Vuldrok.

Reason1

Sathra addiction leads to exploration of Second Republic ruins (STRONG).

Reason2

The Vuldroks Infiltrators neutralize Hawkwood fleet actions.

Reason3

The Hawkwoods’ attention is divided among many different crises


Round

2

Argument

3.2.1

Type

YES, AND (+2)

Strength

8

Status

IN

Title

Vuldrok Colonies Flourish

Description

The Utag colonies on Continent X flourish.

Effect

The Utag Kingdom gains control of a new Pawn: Continent X Colonists. The Utag are too widespread to be immediately eradicated.

Reason1

The Hawkwood Minister of Planetary affairs was imprisoned, sending his department into chaos.

Reason2

The Vuldroks are living in Second Republic ruins.

Reason3

The Vuldrok war effort is a massive misdirection to draw attention away from the colonies.


Round Three Arguments

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Round

3

Argument

0

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

The Gargoyle Speaks!

Description

The archaeologist Peter DuSabne returns from a journey into the hinterlands of Lachann reporting that he has found a new Annunaki Gargoyle that has granted him incredible visions. Some question his story, but none can deny that he is a changed man.

Effect

A new Annunaki site is discovered. The Red Weeper Gargoyle and the Archaeologist Peter DuSabne become available as Pawns.

Reason1

Gwynneth is known to be dotted with mysterious Annunaki sites

Reason2

The younger sons of the Noble classes are much given to hobbies like archaeology.

Reason3

The hand of the Pancreator moves in mysterious ways.


Round

3

Argument

1

Type

I DECLARE (+4)

Strength

5

Status

IN

Title

The “Gargoyle Speaks” Revisionists

Description

The Archaeologist’s vision inspires a new religious sect.

Effect

The Orthodox Church is split, and there is tension in the streets of Llanfyrth. The Spiritual Weakness gains control of the Gargoyle Speaks Revisionists.

Reason1

Many people put great stock in Gargoyles and what they say (STRONG)

Reason2

The Orthodox sect is stagnant.

Reason3

The new sect is supported by enemies of the Orthodoxy.


Round

3

Argument

1.1

Type

YES, BUT (+1)

Strength

7

Status

IN

Title

The Gargoyle Truce

Description

The Word of the Gargoyle inspires a truce between the new Revisionist Church sect, the Hawkwoods and the Utag

Effect

The war ends. The Hawkwoods gain Control of the Red Weeper Gargoyle Pawn. The Utag Kingdom gain Control of the Archaeologist Pawn, who becomes a prophet.

Reason1

All three factions have suffered in the war.

Reason2

The Hawkwoods and the Utag are interested in different areas of Gwynneth

Reason3

The Gargoyle’s vision is for peaceful coexistence (STRONG)


Round

3

Argument

1.1.1

Type

YES, AND (+2)

Strength

8

Status

IN

Title

Hawkwood Consolidation

Description

The Hawkwoods consolidate control over Lachann and Loughrea Prison.

Effect

The Hawkwoods are in firm control of Lachann and Loughrea Prison. They are able to concentrate hard upon cleaning up rebels and zombies. The Hawkwood Custom House gains Control of the Loughrea Prison Pawn.

Reason1

The Hawkwoods control access to the Red Weeper Gargoyle ruins.

Reason2

The Hawkwoods offer up sacrificial lambs to various aggrieved parties.

Reason3

The Hawkwoods abide by the Revisionist truce, and declare a general amnesty.


Round

3

Argument

2

Type

I DECLARE (+4)

Strength

5

Status

IN

Title

The Pious Order of the Vuldrok Revisionists

Description

The Vuldrok embrace the new Gargoyle Speaks Church sect.

Effect

The Utag Kingdom gains control of the Gargoyle Speak Revisionists. The Revisionist Church is a pious order that embraces virtue wholeheartedly.

Reason1

The Red Weeper Gargoyle speaks to the Vuldrok (STRONG)

Reason2

The Vuldrok are in contact with the Church.

Reason3

This is a politically sound decision that will give them common ground with the Hawkwoods.


Round

3

Argument

1.1.1.2

Type

YES, AND (+2)

Strength

8

Status

IN

Title

Hawkwoods Gain Wealth and Friends

Description

The development of the Red Weeper Gargoyle site brings the Hawkwoods substantial income and esteem.

Effect

The Hawkwoods become wealthier, and build stronger ties among the planetside Hawkwoods, the Empire, the Church and the Guilds. The Hawkwood Custom House gains Control of the Hawkwood Plantation Nobles Pawn.

Reason1

There is an influx of pilgrims eager to see the Red Weeper Gargoyle.

Reason2

There is renewed interest from friendly houses and the Empire from advanced SR gear.

Reason3

The Hawkwoods are able to pay war reparations to compensate their people for earlier losses.


Round

3

Argument

2.1

Type

YES, AND (+2)

Strength

7

Status

IN

Title

Vuldroks Sell to the Guild

Description

The Vuldrok also begin a massive trade campaign, selling Second Republic items from Continent X.

Effect

The Utag Kingdom gains a Guild Contacts Pawn. The Utag Kingdom starts selling Second Republic artifacts to the Guild.

Reason1

The Utag have Second Republic artifacts sitting in the ruins.

Reason2

The Utag desperately need money for their colony.

Reason3

The Revisionist sect is interested in income sources that don’t involve slaughter.


Round Four Arguments

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Round

4

Argument

0

Type

I DECLARE (+4)

Strength

4

Status

IN

Title

The Dawn of Spring

Description

After a long and miserable Winter, the first signs of Spring appear.

Effect

The morale of the people is improved by the sight of growing things. Communities made inaccessible by the snows are opened once again. Foodstuffs remain scarce, as the harvest is still months away.

Reason1

When there is Winter, Spring must soon follow.

Reason2

The common folk have suffered much through the Winter, and are ready for reason to celebrate.

Reason3

The terraforming engines still work fairly well, after all.