Chris (Varth Lokkur) disturbs everyone by mentioning, "I've been looking through the web and found a new non-surgical way to do low-cost breast implants!" Paul suggests, "That's really cool! I know some pre-op folks on a budget who might be really interested!" Tim (Lungpuncture) really gets into the act and starts talking about the effects of hormones on the human body. Chuck (Graf) just sits silently. He looks deeply, deeply uncomfortable. Everyone understands that he has just been given far more information than he ever wanted. Bruce (Grenville d'Tharashk) chirps out, "When this conversation goes up on the website, I'll get just so many misdirected Google hits!" Ernest (Kurgash d'Tharashk) just wanders off to have a conversation on his cellphone.
Peco (Solmar) shows up rather late. He is snappily-dressed in soccer garb, but summarizes his recent game as "Sucking balls..."
Varth Lokkur convinces everyone that the Fallen Angel and the characters' quarters need running hot and cold water, and indoor plumbing. Actually, he only convinces Grenville d'Tharashk. Not that he needs to do much convincing: Grenville has decided to make up for his early deprived childhood by surrounding himself with luxuries. Each of them puts up half of the 500 gold cost.
Kurgash d'Tharashk spends his time reflecting upon the fact that the plumbing arrangement drains into a spigot that opens up over Fallen. He is concerned about the effects this might have on the residents of Fallen until Graf points out that most of the people down there resemble the Reavers from Serenity. Lungpuncture wonders exactly why the members of the group are familiar with 21st century American movies, until Varth tells him, "Have you checked out our media room? We have all of the very latest movies available on DVD shards! Plus we've got Dolgrim 5.1 sound! You wouldn't believe how much high-fidelity sound-stones cost!"
And then Grenville buys Cutter Gerald a Light Crossbow +1. And another set of aristocratic clothing, and a silk tricorn hat with a snappy feather for himself.
Lungpuncture notices that the others are spending money, so he joins in the celebration by buying some scrolls: Neutralize Poison (x2), Remove Curse (x2), Lesser Restoration (x4), Flame Strike (9d6), Inflict Moderate Wounds, Summon Monster VI, Dragon Breath (x2), True Seeing, and Undeath to Death. Even Grenville wonders at the sheer volume of gold coins Lungpuncture shovels over to the scroll-dealers. One particularly crafty scroll-dealer reacts to his sudden windfall by loudly announcing that he's retiring and moving to his dacha up along the coast.
Graf gets a message from a House Tharashk courier. It reads, in brief, "My old comrade! It has been too long since we have corresponded, but I have a great problem! Someone has been killing warforged down in Black Bones! I need you to help!" The sender is his old war comrade Ash. Ash asks that Graf meet with him in the Red Hammer, a bar in the district.
Black Bones is one of the main industrial districts down in the Cogs. A lot of metalworking and smithing goes on there, aided by the presence of the natural open lava flows.
The characters head down to Black Bones and attempt to find the Red Hammer. Varth asks a retarded child where it is. The child tells him, "I have a silver piece!"
Meanwhile, Grenville demonstrates that the fact that he's wearing a red frock coat and a feathered tricorn hat is not enough to prevent him from finding his way to a bar in an industrial hell-hole. He tells Varth, "It's over here. See, the place with the sign with a big red hammer on it."
The Red Hammer is part bar and part smithy. Lots of warforged are hanging around the place, and not a lot of anyone else. The characters notice a Cyran archer being polished by a Karrn siege engineer in the corner. They look away, out of politeness. Graf realizes that he can instantly tell exactly who all the warforged in the place are based upon their model and type designations. Everyone else just sees a bunch of warforged.
The bar-dwellers observe the characters with guarded curiosity. Kurgash attempts to develop a connection by claiming, "We all used to be warforged, but then we got reincarnated! See, just like Lungpuncture over there!"
Lungpuncture joins into the spirit of the thing, "I used to be Lungpuncture, but then I died and came back as a dwarf. I didn't just kill him and wear his face as a helmet like some creepy dwarfish necro-warforged enthusiast!"
The bar crowd doesn't seem to be getting won over by this display. The characters decide to drop the issue and start acting more mature.
Kurgash walks over and orders something to drink. He doesn't pause to reflect upon the question of why warforged would be serving alcohol at all. Fortunately, he makes the subsequent Fortitude save. Apparently, warforged beer sometimes contains a significant measure of solvent.
Ash is over at the forge. He is a former siege engineer with minimal armor plating, not really built for front-line fighting. Graf walks over and says hello. Ash answers, "I am so glad you came."
Graf answers, "I am glad to be here."
Ashe asks, "How have you been?"
Graf tells him, "First I was lost in the Mournlands. Then I came out."
Ashe looks at the other characters, "You are indentured to these humans?"
Graf answers, "No. I have been all over. I just got back from Xen'drik. It was a blast. Drow are very flimsy."
Ashe is plainly very impressed by the way Graf has turned himself into a warforged of the world. He explains, "We just want someone to tell us what to do. At least, that's the way it is for the soldiers. The killings started last month. We found Leatherneck. He was damaged beyond repair: arms missing, bits and pieces strewn all around. Since then, seven more warforged have been found dead, all of them ripped apart with some pieces missing. Some believe that the killer is some beast from below that eats metal. The humans call the killer Jack-in-Irons. " He tells the characters that the pieces taken from each victim are random; at least two victims lost their heads. The one common link among them is that they all worked at the Tain Foundry.
Ashe is able to point out three warforged in the Red Hammer who work at the foundry. Grenville tries talking to them.
The first says, "Slag off. I don't talk to fleshies." He goes back to talking to another warforged about how humans are responsible for all warforged problems. "They just want us to fight their wars for them, and now they don't want to deal with the aftermath."
Grenville moves on to the second warforged. This one is a drone who just wants to be left alone. But he offers to talk if Grenville buys him a red fizzer. Grenville buys him one. Plus one for Kurgash, and another for Lungpuncture. Varth dips a coin in Kurgash's glass and notices that it comes back shinier. He concludes that the drink is based on an industrial lubricant mixed with vinegar. It also makes Kurgash burp a lot.
Grenville thanks the fellow and moves on.
The third warforged is different. He is tall and gawky, with copper skin and long limbs. Lungpuncture chuckles, "We call these the flensers."
Lungpuncture suggests, "I think we should meet this guy again tomorrow night, when I can cast all sorts of mental buffs on him. I want to see how he talks with +4 INT, WIS and CHA."
Ashe shows the characters a map showing the locations of the murders. They're all clumped around the Tain foundry. Then he takes the characters to the most recent murder site, where Leatherneck was killed. Sadly, too much time and traffic have passed for much evidence to remain. He explains that the bodies were claimed by Lord Slogar d'Cannith, master of the local Cannith Forge-Hold.
The characters search the area and find nothing, until Grenville remembers that Cutter Gerald has ranks in Search. Cutter finds two gold chain-links, each the size of a thumb-tip. They look decorative, but Graf cannot find anything particularly unique about them: they have no maker's marks, and were probably made industrially.
Ash mentions that there is a warforged named Dandy who likes to dress nicely. He also found the latest victim. The characters head over to talk to him. Dandy proves to be a heavy-infantry model with the full armor plating, but he's dressed in an artisan's clothing.
Dandy starts sobbing, which is very odd-looking because he can't cry.
On the way back, Kurgash comments, "You know, that guy would be the perfect cohort for Grenville when Old Doodly finally buys it."
The characters ask Ash about Dandy's comments. He tells them that Copper uses similar gold links to pay his bar tab. He claims that Copper scavenges all sorts of things.
The characters head over to the House Cannith forge-hold to see if they know anything. The Forge-Hold of Black Bones is silent but luxurious, guarded by a stern single warforged. A young woman in House livery studies a parchment inside. She introduces herself as Morla d'Cannith. Grenville introduces himself, then asks to see any information the Cannith have on the bodies. He convinces her that it's all for the noble cause of finding the parties responsible and improving warforged working efficiency by eliminating the clouds of fear and unease.
Morla d'Cannith leads the characters downstairs into the sort of arcane laboratory that bespeaks questionable investigations into things better left unknown. Eight sheet-covered warforged bodies are arranged around the room. Varth notices that the sheets are of black silk, carefully embroidered with silver sigils. He exclaims, "I need to have some of these sheets!"
Morla calmly explains, "This is House Cannith. We manufacture these things. But on your way out I can give you an order form." She tells the characters that they need to talk to Lord Slogar for information about the warforged bodies, but he is temporarily away. He will be back very soon.
Solmar and Graf examine the bodies. They note that while each has been mutilated in various ways, all of them share a single dagger-sized piercing wound in the chest. In every case, this was the killing blow. The victims' limbs were removed post-mortem in a way that suggests the killer had both patience and time. Solmar thinks that whoever did the job probably had the Craft Construct feat.
Lord Slogar d'Cannith eventually walks in. He is a short man with an aura of authority. He demands, "What is the meaning of this?" Grenville attempts to explain, but Lord Slogar is dismissive. He cuts Grenville off, "Warforged are under the protection of House Cannith! I would prefer if you were to leave now to avoid compromising my investigation."
Solmar tries to salvage the situation by asking, "Can we help?"
Lord Slogar reflects, "Umm... No!"
Graf reassures the dwarf artificer, "At least he thought about it..."
Grenville and Lord Slogar start bickering about why the characters are involved at all. Lord Slogar points out that House Tharashk involvement reflects badly upon both House Cannith and himself. Grenville asks if this is what is best for the warforged. Lord Slogar is not impressed. He suggests that he is very close to finding the killer, and urges the characters to simply go home. That would be best for the warforged.
Varth suddenly realizes, "This is a TV script! Now the cop is telling the heroes to get lost! I bet he's the killer! Or he's incompetent! Or clueless! Or corrupt!" Everyone else agrees, for whatever that's worth.
The characters take their leave of Lord Slogar.
The characters head towards the Tain Foundry. They are walking through a rubbish-strewn way when four shifters pop up from behind bits of trash and rush to the attack. They have the catlike eyes, sharp canines and tigerstripe hair that marks them as weretiger-spawn, but they start their attack with heavy crossbows, aiming in particular at the supposed "magicians", Varth and Grenville. Varth squeals (from the air), "Not the face! Not the face!"

Both Varth and Grenville take crossbow shots. Grenville feels very, very weak as the poison takes effect. Graf comments, "I think Grenville's going for the whole heroin chic thing."
Grenville just moans, "I think some of that was sneak attack damage. I bet they're rogues."
Kurgash exults, "Rogues! Rogues are the barbarian's natural prey!"
Lungpuncture rolls his eyes and casts a Prayer to start passing out the +1 bonuses. He points out that the spell gives the shifters a -1 penalty as well. Varth starts up the injury-dealing aspect of the party's response by hitting a shifter with a Maximized Eldritch Blast. The shifter staggers but does not fall. And then he shoots Grenville again. Grenville moans some more.
Solmar reaches over to put a Shapechanger Bane onto Kurgash's axe. Kurgash charges and cuts through two shifters in one ghastly huge axe-swing.

Kurgash's Battle Cry
And then Lungpuncture casts Bless. He announces, "Now everyone has a +2 bonus! It stacks with Prayer, you know!"
Graf gives rather perfunctory thanks to Lungpuncture, then steps forward to gut a shifter with his armblade. The surviving shifters respond by flanking him. Varth asks, "What is wrong with these people? Didn't they see what the barbarian just did to their comrades?"
The two shifters attack Graf, to negligible effect. One of them complains, "My Favored Enemy: Human ability doesn't help me at all!"
Grenville overhears this comment and observes, "They're Ranger-Rogues! Nature's victims!" Grenville starts to sing. Suddenly the world is looking a lot brighter.
Kurgash steps forward and executes both of the surviving shifters. He finds that he's in the inconvenient position of still having an attack left, but no surviving foes. He grimaces and looks around to see if anyone else wants a piece. Nobody does. Nobody at all.
The characters find that one of the shifters is only horribly injured, rather than outright killed. Varth heals him so he doesn't die, then Kurgash picks him up and threatens him. The interrogation is very short:
Grenville takes over:
Varth interrupts Kurgash and ends the interrogation by pointing out, "Before anyone starts urinating on anyone, can we take his valuables first?" It turns out that the shifters were surprisingly well-equipped for a band of Ranger-Rogues:
The shifter continues to refuse to talk, so the characters decide to take him back to the Fallen Angel and lock him up until Solmar can cast a Charm Monster on him.
While Kurgash and Cutter Gerald take the captive back to the Fallen Angel Grenville asks around about a group of shifters for hire. He verifies that there is (or was) such a group available to kill people for money. They're all siblings from the same litter, and rumored to be very incestuous (Graf notes, "No wonder they're all Ranger-Rogues. Maybe they know Copper."). Cutter takes a moment on the way back to stop in a shop and buy a human-sized gunny sack. He figures it will come in handy for prisoner restraint.
The characters take a quick look at the imposing bulk of the Tain Foundry and conclude that stealth is a better idea than brute force. Dozens of warforged are scattered through the compound, monitored by a few humans and dwarfs. House Tain is one of the richest in Sharn, and their foundry is a massive warren of chambers and courtyards.
Grenville and Graf infiltrate into the Tain Foundry to check out Copper's locker. Grenville uses his Amulet of Disguise to look like Copper. Kurgash takes a look at his disguise and suggests, "You should change your VIN!"
The warforged guards at the main gate stop the characters. One of them demands, "Copper! What's this you brought with you?"
Grenville replies, "New recruit! Work hard! Good muscles!"
The guard asks Graf, "So, warforged! You want to work?"
Graf, not displaying the most convincing of infiltration skills, replies, "Maaaybe."
Off in the background, Varth comments, "I love the way there's a plan, but Graf just refuses to acknowledge it."
Grenville tells the guard, "His brain-box not work so good. Hit hard in war by rock."
The guard seems convinced, "Weeeell, okay. If you vouch for him. Copper, the number seven boiler's on the fritz. You need to fix it."
Graf goes with the guards to Mulrick's office. He watches as a warforged is beaten and then dragged away. Mulrick turns to him and asks, "What are you?"
Graf tells him, "Your worst nightmare." It is plain to see that Graf's interview skills are just as good as his bluff skills.
Mulrick sounds very dubious. He looks sideways, to confirm that his bodyguards are still at hand, and responds, "Ooookay... What are you here for?"
While Graf sets up to murder the entire staff, Grenville finds his way to Copper's closet. It is in the basement of the foundry, one of about two dozen along a corridor. It appears to be empty, with no possessions at all. Grenville finds nothing. Then he takes twenty and spends ten minutes searching the place. He finds that there is a secret door in the east wall, a wooden panel painted to look like stone. It can be pulled aside with a successful STR check. Grenville mourns, "Oh nooooo!" He still has STR damage from the shifters' poison, and can't move the panel. Grenville heads back up to see what has happened to Graf.
On the way out, he runs into at least three other warforged who tell him about various mechanical problems that he needs to fix. He finally turns himself Invisible to be free of them.
Mulrick asks Graf again, "What are you here for?"
Graf answers cheerfully, "I kill things."
Mulrick cautions, "We don't have much need for that. We could use someone who carries things. Can you do that?"
Graf answers, "Would you pay 100 gold a day?"
Mulrick clearly has no patience for negotiations, "No, more like 2 gold a day. Paid at the end of the ten-year contract."
Graf points out, "I wouldn't piss for that."
Mulrick dismisses him with a wave, "Then we have no more to talk about. These guards will show you out."
Graf moves to leave. Then he turns and tells Mulrick, "By the way, House Cannith is shocked and amazed at the treatment of the warforged here. And they're worried about the murders. Power to the people!" He easily intimidates the warforged guards.
Mulrick gasps, "I thought you were here for work?"
Graf offers, "I lied."
The guards show Graf out very carefully.
The next day, Solmar casts Charm Monster on the shifter and resumes the interrogation. The shifter admits to Solmar that he doesn't even know who his employer is, beyond that his employer is a short man in gray robes (a description that matches Lord Slogar). He and his companions were paid 1000 gold for the job. Solmar recommends, "You should ask for more in the future."
Kurgash tells Solmar, "Tell him he can go, but recommend that he show up later on at the Fallen Angel and ask for work. We might have some for him. He sounds pretty hard-core."
Solmar scratches the shifter behind the ears and tells him to go back to his employer and tell him that the job is done.
The characters hatch a devious plan to get everyone into the Tain Foundry and past the secret door Grenville found (but couldn't open). The core of the plan is that Grenville disguises himself as Copper again, then uses his wand to make everyone else Invisible.
The guard is a little amazed to see Grenville show up again at the gates. He asks, "Copper, isn't this the third time you've come in without us seeing you leave?"
Grenville explains, "Rattle. Whirr. Olives. Boiler. Must fix. Explode. All die."
Oddly, the guards accept this behavior without question. The other party members reflect that Grenville acting as Copper might actually seem more coherent than Copper himself, but only just barely.
The group makes it in to Copper's closet without further incident. Kurgash finds that he can't use his pinky to open the secret door, but he can wrench it open with his full grip. He sees a small, cold, unstable-looking tunnel beyond. Scraps of leather and chain link lie on the tunnel floor. Solmar concludes that some of the detritus is from warforged bodies.
After 100 feet, the fissure becomes a full-fledged cavern. Kurgash celebrates by setting off a pressure trap. A thin cable draws down from the ceiling and draws across the characters. At the same time, whirling blades spring out of the floor.
Graf is flung back twenty feet, straight onto the blades. He takes 38 points of damage.
Cutter Gerald gets dragged back five feet, but nimbly avoids the blades.
Grenville gets totally eviscerated by 42 points of damage. He mourns, "My nice clothes! They're all covered in blood and viscera! My blood and viscera!"
Lungpuncture is only barely scratched.
Varth (safely hovering above the excitement) comments, "So that's where all the warforged parts come from."
The characters notice that the spinning blades are still going, and still impede further progress down the corridor. Varth commences using his Baleful Utterance invocation to clear a safe path through the blades, allowing the characters to walk out. Solmar casts Gaseous Form on Grenville to make him hard to hurt; Lungpuncture helps by casting a healing spell on him.
The tunnel widens into a broad cavern scattered with bits and pieces of rubbish and debris. Varth reports that there are magical warforged arms and legs, magical iron chains and a pile of scrap metal that appears to be magical as well. Then he starts flinging Dispel Magic invocations into the chamber.
Kurgash asks, "Why are you doing that?"
Varth explains, "Because that pile of bits and pieces is going to turn into a huge flailing iron spike monster and kill us all. Woops, that dispel didn't do anything at all."
Then the arms and legs and chains all come to life. Kurgash moves forward, mumbling to Cutter Gerald, "Stay behind me. Walk forward slow." Graf drinks a potion of Fly. Solmar casts a Good Hope invocation to give a +2 bonus to various things.
The characters move forward slowly and invisibly. Only Varth is still visible, and he lags behind the others. Varth tries shooting at the scrap pile. In response, the body parts and the scrap heap all move towards the party. Varth comments, "Those poor body parts just don't realize that they're approaching the Zone of Death."
Kurgash suddenly becomes visible and huge as he unloads his axe upon the scrap pile. Graf helps, and in only a few short rounds they reduce it to inanimate debris.

Varth sneaks in and steals a kill from Kurgash by frying an animated chain the orc had been eager to destroy. Lungpuncture smashes an animated arm into nothing. Then the second animated chain latches onto Lungpuncture and starts to squeeze. Lungpuncture responds by crushing the thing.
Kurgash finds himself surrounded by animated limbs. He whirls around and in a single brief instant cuts down two of the things.
It is short work to eliminate the rest. Searching through the debris, the characters find a magical emanation from one of the destroyed arms. It turns out there is a magical ring on it. The characters later identify the ring as a Ring of Counterspells tuned to Scorching Ray.
There is a copper gate at the other end of the room. There is also a magical aura nearby, just to make it even more alluring. Graf, Kurgash and Lungpuncture move to investigate. They find a floating snake-thing with a single arm hiding near the door. Graf asks, "What the hell is this thing?"
Varth speculates, "It looks extraplanar, but I have no idea what kind of plane it might have come from."
As soon as the characters disturb it, it flies up to find another pile of rubble to hide behind. Solmar runs after it to try and grapple it, calling out, "Nice beagle! Aaaaah!" It slips away from him.
Solmar eventually offers, "I think it's something from the positive material plane that can animate objects!" Some of the things from the new trash pile have become animated and are starting to inch towards the characters.
Grenville casts Tongues and negotiates. It isn't that bright, but it really wants two things: safety and toys. It had a previous agreement with someone, but it isn't willing to (or isn't capable of) providing additional information. Grenville suggests that it could live with the characters.
Kurgash is disbelieving, "You're not seriously thinking of sending it into the bar?"
Varth offers "As long as he pays for the damages."
Kurgash, "It gets in there and every single piece of furniture is going to fling itself over the balcony. He can't possibly have enough money."
Grenville ends up persuading it to go off and inhabit Logri Gundaloon's old place. He turns it Invisible so it'll be safe on the way out. He watches it go, calling out, "Bye bye creepy hand-snake-beagle thing!"
Varth starts out on the big door with a dispel attempt. That pushes away the magic aura. Then Cutter Gerald takes 20 to pick the lock. The door leads to more tunnel, which in turn leads to a large cavern scattered with arcane junk. A complex mosaic of glowing dragonshards adorns on the far wall. Something large lies underneath a sheet on a table in front of the dragonshards. There are bits and pieces of warforged all around.
Copper is here, standing in front of the table. He claps his hands and jumps in glee. "Ah, you've arrived! They told me they'd be on the way." He approaches the characters. Lungpuncture makes moves to attack with his blade of unconsciousness. Copper protests, "Why would you do that! I'm here engaged in the most holy activity! I'm creating life!"
Solmar flings a Spectral Hand-enhanced Shocking Grasp at Copper. There is a terrible lightning crash. Copper looks very badly injured.

Graf thunders at Copper at full lumbering speed. Copper howls, "You've been infected by the fleshies! You must be released from your flesh-colored life!" He shoots a volley of Magic Missiles out of his arm-wand. The missiles chew pieces out of Graf's side, but the big warforged barely notices.
Kurgash stomps past Graf to deliver a hugely rage-induced axe-flat strike on Copper's brain-pan. He slams Copper straight into the complicated dragonshard apparatus. Copper falls motionless.
Then the thing under the sheet starts to move. It looks like a massive bolted-together warforged carrying a blast furnace on its left arm. It swings a Huge Flaming Oversized Burst Gauntlet at Kurgash, who staggers back spitting up teeth.
Varth flies forward and zaps the creature with his eldritch blast. It grunts in irritation. Then Lungpuncture picks up a Flame Strike scroll and observes that the creature has enough Spell Resistance that it simply ignores the effect. As an encore, it also deflects Solmar's Ray of Enfeeblement.
Graf storms in, takes an attack of opportunity, and misses his attack. Kurgash notes, "No kids at the party!" Then Kurgash takes a couple more rib-cracking blows from the blast furnace fist.
Lungpuncture runs in quickly to heal Kurgash before he collapses completely.
Solmar tries a second Ray of Enfeeblement. This time, the spell works and the creature's STR drops by 7. Kurgash gasps out a weak cheer, then takes another pounding.
Varth remembers that his Detect Magic earlier had suggested that the huge warforged had some magical enhancements on it. He starts flinging Dispel Magic invocations at it. It takes him a couple of tries, but he finally manages to extinguish the burning fist and drop out the Greater Armor Enhancement that keeps the thing's AC high.
Graf yells out, "I love you, Varth!"
Grenville, whose previous attempts to blind and enchant the warforged have come to naught, attempts to zap it with a Scorching Ray. Sadly, that spell also fizzles against the creature's resistance.
Now that the creature's fires are out, Kurgash mocks it as it punches him. "Is that all you can do? Hah!"
Varth sends out another Voracious Dispelling attempt. He peels off Stone Construct and Toughen Construct, eliminating both the creature's damage resistance and additional AC bonus. As an added bonus, the feedback from the dying spells also inflicts a few points of damage on the construct. By the time Varth is done, the construct is weak enough that even Cutter Gerald's crossbow bolt is able to inflict damage upon it.
Solmar flings off his very last spell, Inflict Light Damage. The construct looks critically damaged.
Graf hits it again. It is barely able to stand.
Kurgash ends the thing, finally smashing it down into toaster-sized fragments. A little disk pops out of its chest and lands at Kurgash's feet. He picks it up to see if it explodes. It is a blackened mithral disk inscribed with silvery runes and a stylized whirlwind. It looks like it is tailor made to fit in a warforged enhancement slot. He hands it to Graf. Lungpuncture gasps, "Don't give it to him! It might be set to evil!"
Graf plugs it in. He announces, "I feel happy! You have nothing to fear! Go to sleep!" There is no other visible effect. Then he moves, and realizes that he now moves faster.
Kurgash and Lungpuncture put Copper into masterwork manacles. Varth helps out by hitting him with several Voracious Dispellings. Then the characters take stock of the loot, which includes:
The tab to Identify everything is 1800 gold (1560 gold after selling the gold links).
The characters turn Copper over to the authorities. He disappears without a trace. They later hear that Slogar d'Cannith was "interviewed" by the authorities. Shortly thereafter, he resigns his position in the Cogs and is transferred elsewhere.
Varth asks, "You want to go murder him?"
Graf replies, "Hell yes! Let's set it up next session!"
The available loot is listed in the table below, and largely has not been divvied up among the characters:
| Item | Qty | Value Ea | Total Value | Disposition | Discount | Final Value |
|---|---|---|---|---|---|---|
| Masterwork Heavy Crossbow | 4 | 350 | 1400 | sell | ||
| Leather Armor +1 | 4 | 1160 | 4640 | sell | ||
| Longsword +1 | 4 | 2315 | 9260 | sell | ||
| Shortsword | 4 | 10 | 40 | sell | ||
| Cloak of Resistance +1 | 4 | 1000 | 4000 | |||
| DC 18 Poison, 1d6/1d6 STR damage | 12 | 0 | 0 | Graf, Varth | ||
| Dagger of Construct Bane +1 | 1 | 8302 | 8302 | |||
| Bag of Holding (Type II) | 1 | 5000 | 5000 | |||
| Ring of Resistance +2 | 1 | 6000 | 6000 | |||
| Gold Chain Links | 24 | 10 | 240 | sell | ||
| Seal of Long Striding | 1 | 4000* | 4000 | |||
| Wand of Repair Light Damage (16 charges) | 1 | 240 | 240 | |||
| Wand of Magic Missiles (34 charges; CL 5) | 1 | 4250 | 4250 | |||
| Ring of Counterspells (Scorching Ray) | 1 | 4000 | 4000 | sell | ||
| Pearls for Identify | -18 | 100 | -1800 | buy |
Actual disposition of items is going to wait for next session. Total value of all items (before sales discount) is 49572 gold (share value 8262 gold). At a 50% discount for salable artifacts, total value comes to 24,006 gold (share value 4001 gold).
The 7th level characters each gain 3967 experience points. The 8th level characters each gain 3400 experience points. Grenville curses, because he doesn't collect enough to get him to 9th level. Most of the 7th level characters cheer, because they do gain enough to move to 8th level.