Earthdawn
Since the untimely demise of Chris'
Vampire game, we have been trying to find a game to hold on
the weekends opposite Fading
Suns. Dan has volunteered to run an Earthdawn game that
will hopefully enjoy longevity matched only by the current record
holder, my old GURPS Fading
Word game.
The Session Summaries:
- 05/30/99: We get introduced,
then go break some heads.
- 06/13/99: Everyone kinda sneaks
out of the kaer. Belwin gets cut down like a dog, but then he
gets better.
- 07/11/99: We make it back home
with a really impressive story to tell.
- 08/08/99: The orks go on the
rampage, and leave the Kaer. We laugh as the local dragon messes
them up.
- 08/22/99: When a Horror decides
to mess up a Kaer, it does it thoroughly.
- 09/05/99: Give a Spectral Dancer
half a chance, it'll mess you up (thoroughly)
- 11/14/99: Sometimes the savages
are the Good Guys
- 12/19/99: A Worm-Skull Horror
kicks us around for a while.
- 01/16/00: Tz'kri Falls!
- 01/23/00: We become the Dog Watch.
- 03/05/00: Funerals, Insane Shamans,
and Imaginary Dragons!
- 04/16/00: Fifteen k'Tenshin Slavers
are No Match for Us!
- 05/07/00: Outsmarting Lizard
Primitives Doesn't Work, but Swords Do!
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